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Free livery toolkit for Assetto Corsa EVO

Build and manage your custom AC EVO liveries.

One app Create liveries, drivers, tyre brands and custom grids.
Game-aware Built around your AC EVO folder, supported cars and local content.
Live preview Check livery changes directly on the car with the built-in 3D view.
Package-ready Export, import, backup and transfer your work when needed.

Feature set

Everything you need for your AC EVO livery workflow.

01

Livery Creator

Create new livery projects, manage source textures and prepare game-ready files for AC EVO.

02

My Liveries

Keep your local liveries organized, check their status and activate compatible skins when you need them.

03

Driver Profiles

Build custom driver packages with helmets, suits, gloves, preview images and linked liveries.

04

Custom Grids

Build custom race grids with selected cars, skins, driver names and AI vehicle specs.

05

Numberplate Studio

Design numberplate templates and export ready-to-use PNG variants for supported car workflows.

06

Tyre Brands

Create and manage custom tyre brands as reusable items for your livery projects.

07

Texture Converter

Convert texture files, create usable preview assets and keep your working files close to the project.

08

Backup & Transfer

Export and import settings, libraries and project packages using structured ZIP bundles.

Workflow

From project files to in-game updates.

LiveryLab keeps your livery workflow structured: select your AC EVO folder, extract content package, create or import a project, edit your assets, preview the result and activate your updates when everything is ready.

  1. 01

    Set up the game root

    Point LiveryLab to your Assetto Corsa EVO installation so it can detect supported cars, folders and content.

  2. 02

    Create or import

    Start a new livery project, import an existing package or reuse library items like drivers, numberplates and tyre brands.

  3. 03

    Preview and refine

    Check your livery directly on the car with the built-in 3D preview, including automatic updates while you edit. Review textures and linked assets before applying changes to the game.

  4. 04

    Activate and share

    Activate your changes in AC EVO, export ZIP packages or move your setup with Backup & Transfer.

Built for focused editing

A closer look inside LiveryLab.

The screenshot gallery gives you a quick look at the core app areas, including project setup, livery editing, live 3D preview, numberplate tools, custom grids and transfer options.

Setup Document root, Package extractor, Car analysis
My Liveries Track previews, update states and game sync.
3D Live Preview Built-in 3D preview, including automatic updates while you edit
Livery Creator Create custom skin projects and source assets.
Driver Profiles Build reusable helmets, suits and driver assets.
Custom Grids Prepare race presets with skins and driver names.
Numberplate Studio Design template-based numberplate graphics.
Tyre Brands Manage reusable tyre branding assets.
Backup & Transfer Move libraries, settings and packages safely.
Texture Converter Convert texture sources through the app pipeline.

FAQ

Common questions before you start.

A quick overview of how LiveryLab fits into your AC EVO workflow, where it stores your work and how sharing custom content is intended to work.

Is LiveryLab free?

Yes. LiveryLab is planned as a free community tool for Assetto Corsa EVO creators, with no account, launcher or subscription required.

Does LiveryLab modify my game files?

LiveryLab keeps project files in its own local library first. Game files are only touched by explicit actions such as Activate in Game, with write checks and backup-aware workflows where needed.

Which AC EVO cars are supported?

Support depends on the car structure and available livery data. The app includes compatibility checks so you can see whether a car supports full custom liveries, paint-only workflows or limited editing.

Why does LiveryLab need the content.kspkg extraction?

AC EVO normally stores its content in content.kspkg. After extraction, the game can use the unpacked content folder structure instead, which gives LiveryLab real car, skin, material and texture folders where activated liveries and related files can be written correctly.

Can I share my liveries with others?

Yes. LiveryLab includes package export and import workflows so liveries, driver profiles, tyre brands and related project files can be moved or shared as structured ZIP bundles.

Where does LiveryLab store my projects?

Local projects and reusable library items are stored inside the LiveryLab folder structure, keeping your editable files separate from the AC EVO installation until you choose to activate them.

What about write permissions and Windows SmartScreen?

If AC EVO is installed inside Program Files, Windows may require elevated write permissions when LiveryLab activates files in the game folder. On first launch, Windows SmartScreen may also show a warning because the app is community-built and not yet signed with a commercial certificate.

Download

Get LiveryLab for Windows.

LiveryLab is a free community tool built around creating liveries for AC EVO. Download the latest Windows release, extract it to a folder of your choice and run the app locally. No account, no launcher and no subscription required.

Download Coming Soon Current version: v0.96.0
View changelog

v0.96.0

  • Disabled the experimental window-overlay game-part workflow by default and kept its creator toggle behind advanced debug tools.
  • Removed automatic EXT_BANNER game-slot syncing while cleaning stale EXT_BANNER design, visual preset and finalstate entries during skin creation and updates.
  • Improved new-skin mechanical variant selection by preferring standard AC EVO presets over generated LiveryLab-managed presets for availability checks and matrix creation.
  • Refined My Liveries editing with a combined Tyres & Driver panel, tighter preview/edit layout and responsive single-column fallback.
  • Simplified Numberplate Studio and Tyre Brand template management by moving New, Import, Export and Delete actions into clearer tool areas and removing duplicate-template actions.
  • Documented the Porsche 992 Cup headlight DRL research, including the confirmed C238-C245 mesh components and the remaining VehicleLight customization constraints.
  • Rebuilt and synchronized the release folder with the workflow gating, library UI and research documentation updates.

v0.95.0

  • Added category-specific app background images with reusable rotation across the main app areas.
  • Restored transparent 3D Preview window material behavior and fixed material-mask texture slot switching for EXT_SKIN map previews.
  • Added the EXT_Skin_D splat-mask legend, hid the inactive EXT_WINDOWS_C texture slot and improved material-map preview display for grayscale slots.
  • Preserved original EXT_Skin_D splat maps for Ready cars while keeping neutralized splat maps for Generated Ready cars.
  • Added a collapsible 3D Preview status output and a warning confirmation before saving Paint Finish changes that may overwrite material-map textures.
  • Rebuilt and synchronized the release folder with the background, 3D Preview, Ready skin and material-save workflow updates.

v0.94.0

  • Reworked Backup & Transfer to export one portable v2 transfer ZIP instead of a transfer folder with nested category ZIPs.
  • Updated transfer import to accept the v2 ZIP directly, inspect importable categories and continue blocking imports until a document root is selected.
  • Added automatic transfer dependency inclusion for selected My Liveries so required local Tyre Brands and Driver Profiles are exported even when the user only selects the skin.
  • Preserved the disabled Numberplate integration by keeping old Numberplate template/package references out of transfer exports while retaining No numberplate metadata.
  • Shortened transfer naming and path handling, excluded generated thumbnails from portable exports, and kept required local skin files such as carfinalstate in the package.
  • Rebuilt and synchronized the release and final release package with the Backup & Transfer v2 workflow and updated landing page version display.

v0.93.5

  • Fixed Backup & Transfer package imports so bundled local-skin dependencies such as carfinalstate and generated thumbnails are hydrated from the game folder when needed.
  • Fixed package exports for local skins so required game-selectable skin data is included while preserving skin-local driver references where the game expects them.
  • Changed Activate in Game to rebuild existing project PNG textures into local .texturemips files every time, including skin banners when present, so restored or older source PNGs cannot leave stale default textures in-game.
  • Rebuilt and synchronized the release and final release package with the transfer, package export and activation workflow fixes.

v0.93.4

  • Fixed final release packaging so the bundled pywebview WebView2 dependencies under _internal/webview are preserved.
  • Rebuilt and synchronized the release and final release package so fresh test machines can start the app without missing Microsoft.Web.WebView2.Core.dll.

Community download

N24h 2026 livery pack.

A small Nurburgring 24h 2026 inspired livery collection for AC EVO I have created. The entries below show the first prepared release batch with matching preview images and download slots.

Verstappen Racing #3

Mercedes-AMG GT2

Driver

Max Verstappen, Lucas Auer, Jules Gounon, Daniel Juncadella

Download

Kondo Racing #45

Ferrari 296 GT3

Driver

David Perel, Dennis Marschall, Thierry Vermeulen, Thomas Neubauer

Download

HRT Ford Racing #67

Ford Mustang GT3

Driver

Dennis Olsen, Christopher Mies, Frederic Vervisch, Frank Stippler

Download

Schubert Motorsport #77

BMW M4 GT3 Evo

Driver

Marco Wittmann, Philipp Eng, Charles Weerts, Robin Frijns

Download

Team LIQUI MOLY #902

Porsche 911 GT3 Cup

Driver

Ryan Harrison, Noah Nagelsdiek, Raphael Rennhofer, Leon Wassertheurer

Download

Muehlner Motorsport #904

Porsche 911 GT3 Cup

Driver

Antal Zsigo, Adam Benko, Csaba Walter, Moritz Kranz

Download

Huber Motorsport #925

Porsche 911 GT3 Cup

Driver

Jon Miller, Jaden Lander, Christopher Allen, Hans Wehrmann

Download

Complete set

N24 2026 Livery Pack

Download all seven N24 2026 liveries as one prepared package.

Includes 7 liveries
Download all

Template set

Tyre Brand Pack

A compact set of reusable LiveryLab tyre brand templates for your own projects.

Reusable tyre brand templates
Download tyre brands

Project facts

HTML/CSS 0 lines of app source
JavaScript 0 lines of app source
Python 0 lines of app source

About the Creator

Made by someone who actually uses it.

I started creating custom liveries more than 20 years ago with GTR2 by SimBin, inspired by endurance racing and the Nürburgring 24h. Since then, sim racing and livery design have always been part of my creative work. From early skin projects to Nürburgring 24h livery packs for Automobilista 2.

With more than two decades of experience as a graphic designer and frontend developer, LiveryLab brings both sides together: visual design and practical tooling.

With Assetto Corsa EVO currently in Early Access, I’m especially excited about its focus on the Nordschleife and the planned open-world environment around the area. I really have high hopes in this title, so that excitement led me to create LiveryLab and give the community something to do, while we are waiting for 1.0.

The app was built as a free community tool for AC EVO creators, with a focus on clean file handling, useful workflows and the small details that make a custom skin feel finished.

mikesch_thecat aka Blumenstein

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